Showing posts with label epcot center. Show all posts
Showing posts with label epcot center. Show all posts

Saturday, October 3, 2009

Brave New World

Walt walked through the gates of Magic Kingdom, wiping the sweat from his brow on the hot July afternoon. He made sure to take slow steps, taking in every crack and crevice of the concrete he was walking on. He smiled at the thought of people's names inscribed into the ground leading into this, the culmination of his life work, at the heart of which sat an enormous castle - an actual castle, by God - colored blue and white.

He wondered why there were men checking bags.

He walked through the turnstiles and breathed deep. He closed his eyes and, one last time, envisioned the same image he had when he came up with the idea of the Magic Kingdom. He opened his eyes, and laughed to himself. He kept walking at the same speed as before, taking in every minute detail. People were rushing, he noticed. No one noticed the fountain on the left. No one noticed how neatly the shrubs were cut. No one saw the names in the windows! No one even cared to notice the subtle change in theme as they moved from one land to another. Walt was puzzled - not troubled, but a little puzzled. He moved through each land, soaking in every step he took. If he could spend a week in each land, he would. He loved how the Cinderella fountain made men appear to be bowing to her. He loved the look on the faces of the kids as they searched for the ring in the front of the Haunted Mansion. He loved those orange rocks in Tomorrowland. They reminded him of Mars. He didn't know who Stitch was, but he certainly admired the work that went into convincing so many people they were being licked, or breathed on.

He sat on the curb, and watched the parade.

As Walt went into the MGM Studios, he couldn't help but be overcome with a feeling of nostalgia. He always loved the Golden Age of Hollywood, and here it was. The Hollywoodland sign gave him a rush of memories. He loved the dedication here -- the feel of old Hollywood. The camera store; the giant model of Gertie near Echo Lake; the Chinese Theatre in the distance. He didn't prefer the giant Sorcerer Hat blocking the view. "Too much," he thought. He marveled at the sophistication of his animatronics. How the Imagineers had come this far was beyond him. The Wicked Witch of the West, he thought for a moment, was a real actress! It wasn't until a second later that he'd realized the movements of the woman were a purely evolved form of what he helped to create. He stayed until night and watched Fantasmic!. He teared up at the finale, watching everyone cheer and rave for Sorcerer Mickey. 80 years later, and the Mouse is still as popular as ever. He walked under the Crossroads of the World, straddled by Mickey, and still couldn't shake how amazed he was by the show.

The next morning, he headed into Animal Kingdom. He loved the feel of it all - it was wholly reminiscent of his work on True Life Adventures. He stayed for what seemed like an eternity at each area, observing the animals, and observing others' observations. He rode Kali River Rapids, and got soaked, which was nice in the summer Florida heat. He watched the 3d film within the Tree of Life, marveling at how far the technology had come. He wasn't sure about the scariness, though -- some of the kids didn't seem to care for it too much, to say the least. He gazed at the Tree before and after the show, trying to spot each animal carved into it. He peeked around Dinoland, USA, and Camp Minnie Mickey. He rode Kilamanjaro Safari, which was his favorite in the whole park. If he could ride this all day, he would. "An attraction that never stays the same," he said to himself. He thought it perfect. He stayed there until the park closed, then went and thought long and hard.

The next - and final - park to visit was EPCOT. He was intentionally saving it for last. Part of him was worried that what was currently known as EPCOT had drastically deviated from his original vision. After all, without EPCOT, there was no basis for Disney World as a whole. The other part was incredibly excited, and knew that no matter what, his dream was in good hands.

He stood outside the gates, for what could have been ages. And yet, the excitement within him was uncontrollable. Any doubt he'd had about this park instantly vanished when he saw Spaceship Earth. He spent the entire day looking over every inch of Future World alone, and spent the next day at World Showcase. At the end of his time there, he left the park, and walked towards a young man in a blue shirt. He was constantly drying his hands on his pants up until the moment he shook hands with Walt, at which point he asked him how he liked the parks. Walt smiled and said, "Let's have a talk."

He sat in a chair in a well-lit room, across from 30 or so Imagineers, each of them top of their field; the collective conscious of the Imagineering community. "There have been a large number of complaints," they said. "People feel we've been deviating too far."
"Well," Walt began, "you have a lot going for you. This whole resort is amazing. But I can't help but wonder why you all seem to have such low confidence in yourselves."
"The people are split -- they demand improvement, but don't want change," they said. "Everything here is a byproduct of those concerns, and it's getting terribly difficult."
"But change is necessary," said Walt. "The whole concept of these parks is dependent on the notion that evolution is the greatest factor. Without it, this dream is nothing."
"People complain, though, that they want what was there before. How can we evolve if there's only monotony?"
"Evolution does not mean 'to restart'. It's simply 'to grow'. It's the same core, but a constantly shifting structure."
"We can't help but feel like there's a different motive," the Imagineers said. "Take Horizons, for example. As outdated as it was, it needed a change. People still complain about it! Do you not think it's somehow rooted in their concern for their childhood? As if a piece of it was removed?"
"Of course it is!" said Walt. "Memories are the key factor in these parks. It's the memories that keep people coming back. You will always have people show concern over returning somewhere, only to find that their fondest recollections have been completely wiped clean."
"There are also those who feel like we sacrifice story for technology."
"In many cases," said Walt, "technology IS the story. Think of Carousel of Progress. But it's true; a good story is never solely comprised of the newest advancements. They need to complement each other."
"But doesn't the technology possess more of a symbiotic relationship with the story? We could easily tell the same story of Star Tours without the ride technology we have in place there."
"Yes, but it isn't about telling the story. It's about immersing the guests. One of the shows in the Studios - The Great Movie Ride - the story could never be told without the concept of immersion. If not the illusion is broken - you're simply watching a movie. The story helps create the world. The technology helps transport them there."
"But is that making people happy? Are they enjoying themselves in these worlds we create? For every person who leaves the parks unhappy, there's another instance where we haven't done our job."
"A lesson I've learned in all my years of working in entertainment is that there's simply no way to please every last person. You will always have to deal with a sole body of criticism at any point, and that's something you can't help. You have to press on, and do what you know is your best work. My second night here, I sat in the Brown Derby and watched a young boy at dinner with who I later found out to be his Aunt. Every time I looked up at the young man, I saw him with a huge smile on his face. He simply was amazed. He was in the middle of this magical world, outside of any troubles of the real world, completely immersed in what you all have created. I approached his table after several minutes, and introduced myself. I met the boy's Aunt, and shook his hand, thanking him for making my day.
"That boy will have nothing but fond memories for that trip for the rest of his life, and you all helped make those memories for him. If you can help cultivate that happiness, that growth of imagination, in at least one child, then you're on the right track."

Walt stood up to leave, and shook hands with each of the men and women, and left. He himself looked forward to returning in the future, if not to see how this World has changed.

Friday, March 13, 2009

On rehabs and refurbishments, Part 3

Hello again!

Sorry for the delay...I got back from a trip to Orlando the other day, and blah blah blah you don't care.

In the last part of my ludicrously over-thought view of rehabs and refurbs, I focused on some of the sweet ones that have filled the Disney skies with a glimmer of sunlight, or what have you.

But it's not all gumdrops and cotton candy.














There was, of course, the much talked about (by me) Primeval Whirl rehab. And the long-discussed recent rehab of "it's a small world", which apparently was vastly improved through the new process of raping its foundations while everyone watches.

A bit extreme, I know. But the rehab was pretty fucking extreme.

Over a year or so ago, reports were going around that Disney was apparently going to put the Disneyland version of "it's a small world" into rehab, with more than a new paint job. An improved soundtrack was in order, with Disney characters added into the scenes and an all new "Hooray for America" sequence being plopped in right where the rainforest scene was.

Pretty much all true.

To the credit of WED, the changes made tried (TRIED being the operative word) to be subtle. There were no goofy looking Disney animatronics breaking down as you floated past.













The "Hooray for America" sequence does TRY to match the style that Mary Blair used to make the attraction so unique.

HOWEVER.

The whole concept of the refurb is all wrong. Wrong wrong wrong. Wrong. Wrong in principle, and wrong in execution. The prime reason of its wrongness is "Why couldn't the damn thing just stay the way it was?" There was nothing wrong with it. It's gone for 4 decades now running the way it is, and people have been consistently charmed by it. Some of you may ask, "Good point, but why not?'"
There are several reasons as to why this shouldn't have happened.
A)The reason I listed above; that it's fine the way it is. As long as Disney doesn't let it become Norway, it's fine.
B)The induction of the Disney characters is just awkward. They don't fit. They do look like they've been infused with Mary Blair's style, but it still looks painfully obvious that Disney just slapped these 30-odd characters into the show. http://farm4.static.flickr.com/3363/3306916735_93670fa0f3.jpg
Tell me that's not the creepiest thing you've ever seen.

C) The America sequence is fucking USELESS. It adds nothing to the show. It actually subtracts, considering WED tore down a rainforest to put up some cowboys and crop farmers. Again, we ask ourselves, "Why? In what way does anyone benefit from this?"
I suppose children will, seeing as how they don't remember the good old days of when original attractions didn't need "plussing" with Disney characters. And thus, Disney makes money, by profiting off of the children's lack of complaint.

Not that this is the first time Disney has been known to use the cluelessness of youth to make a quick buck.
http://adisneyworld.disney.go.com/media/wdw/images2003/languagespecific/eng/nontheme/passholder/KimPossible_300x429.jpg

http://i91.photobucket.com/albums/k320/dianebug/stitch.jpg

Marty Sklar explained to us why this happened, and soothed our nerves. But I still can't help but call bullshit (especially on this letter, it's hard to imagine an Imagineering legend would be so welcoming to such bastardizing changes), and think that if Walt were around today, he'd want to know exactly what in hell that blue monster has to do with the "Children of the World".
http://www.mouseplanet.info/gallery/d/82968-2/IASW-LiloStitch-020509-AVP.jpg

P.S. I also read a piece on the rehab that criticized everyone's critiques of the "America" scene. Aside from this being pretty much the dumbest thing ever written, and probably written by the same Disney exec who wrote Marty Sklar's letter, the whole idea of Paris having an "America" section is acceptable because Paris ISN'T IN FUCKING AMERICA. Ass.

And sure, it's in Disneyland. So why am I talking about it? Because if this idea is gold in Disneyland, then we may soon see the Orlando counterpart getting the same facelift.

Anyway, moving on. I promised everyone I'd conclude this letter with a retrospective of what was (and still is!) the most horrendous and despicable rehab known to man. And it's not "Under New Management!"

http://www.orlandosentinel.com/media/photo/2005-11/20425561.jpg
...The attraction that has its opening known worldwide by Disney fans as the moment Walt not only rolled in his grave, but also sat upright and screamed bloody fucking murder.

No, the attraction I'm referring to is "Journey Into Imagination". Also known as "Journey Into YOUR Imagination" and "Journey Into YOUR Imagination - with Figment!" And probably something else. Hell if I know.

JII opened up in 1983, a year after EPCOT Center opened, and it was well worth the wait. People were amazed at the simplistic (almost Mary Blair-esque) design of the queue, and the show waiting inside was something much more than a dark ride. It gave Disney its first unofficial park mascots; characters serving as ambassadors to a theme park that weren't preestablished Disney creations. Figment and the Dreamfinder were 100 percent EPCOT, and you couldn't go anywhere else to find them. Unless it was your middle school science class (click on the TV, then the icon in the dead center with an animated Figment).

However, in 1998, to commemorate 15 years of Imagination, WDI thought it necessary to completely gut the shit out of the building and rebuild it - inside and out. What resulted was a disturbing blend of corny effects that you could find in a Ripley's building on I-Drive, a bunch of anticlimactic nothingness, and Eric Idle (in a move to better combine the theme of JII and its neighbor, Honey I Shrunk the Audience, which also led Disney to re-establish the entire pavilion as the Imagination Institute) called "Journey Into YOUR Imagination!". As if people would approach the ride thinking "I wonder whose imagination we'll be visiting?"
What followed was bat-shit INSANITY. Pure hysteria. People called it, in a show of amazing wit and tit-for-tat, "Journey Into Your (Lack of) Imagination".

Hm.

Don't worry, I was right at the forefront as well. I'm pretty sure I wrote a pissy letter to Kodak the second I found out that Figment was demoted to a shitty cameo at the end of the ride.

ANYWAY.

Disney, in a rare occurance, decided that maybe 10,000,000,000 complaints can't be wrong, and shut down the ride just a week after its 2 year anniversary. They reopened it with most fans (myself included), hoping a Dreamfinder and Figment-filled journey would be waiting for us. What we got was significantly better than the previous iteration of the attraction, but still lacking in any sort of enjoyability. Dreamfinder was gone, still, with Eric Idle in his place. Figment played a much more significant role in the story - Disney even slapped his name on the ride as a white flag - but for some reason the show writers (perhaps in a show of bitterness towards the fans that demanded him) made him into kind of a...well, kind of a dick. He always pops up in front of Nigel, fucking up the whole show, to do something annoying.

Now, believe me, I don't like the character of Nigel Channing in my Imagination anymore than I like cockroaches in my tortellini (ew). But Figment just overdid it. He was annoying. He came off as a pest, instead of a fun-loving, childlike dragon. He was a pest that pooted in your face. Literally.
Nevertheless, fans have accepted this one, seeing as how if it didn't exist, we'd still have that God-awful shitmonster from the Millenium Celebration. Yet, we can't help but feel that some change is in the air. Shirts have popped up in shops with the Dreamfinder on them. Pins, and other little goodies are circulating, too. The cynic in me is pretty sure this is merely a marketing ploy for the recent 25 years of EPCOT deal that was going around. But still...we can dream, yeah? Besides, Disney's bound to get tired of all the bitching for a proper Dreamfinder return. There's still alot of people who haven't discovered what's become of their favorite EPCOT duo...


Anyway, that wraps up this piece. Leave comments, and let me know if you agree/disagree, or what your thoughts on recent/future rehabs are.

I'm gonna go watch Captain EO.

Friday, January 2, 2009

On rehabs and refurbishments, Part 2

Before I get started, let me wish a happy 2009 to all of you, and may your days be merry and your trips to WDW be filled with the most delicious confection to grace this Earth, the Aloha Isle Dole Whip, and its big brother, the Dole Whip float.


Mmmmm. Whippy.

So, aside from talking about Dole Whips, I know I was posting here for a reason. I...I can't remember. Perhaps a haiku will help?

Oh, delicious whip
Chocolate, vanilla, a blend?
Pineapple, of course!

Ah, yes. The "rehabs" story. Last time, I bitched about attractions that desperately need (or, in "Primeval Whirl"'s case, don't need) them. Attractions that are either dying of old age, like "Snow White's Scary Adventures", or new attractions that are suffering bouts of debilitating issues at young ages. Attractions like Expedition Everest, which has frequent blackouts and hallucinations at the tender age of 3.
You ask, "Hallucinations?"
I reply, "Yes."
The attraction has frequent periods in which lighting and animatronics are adjusted so movement is evident where there is, in fact, no movement at all. The park spent maybe a metric shitload on this enormous yeti animatronic, but the sonofabitch keeps breaking down all the time. It's no surprise, since such ambition went into creating it. Legend tells that the AA has as much force as a 747 turbine, and was able to break through it's restraint during testing. Then, it murdered thousands of tourists after some asshole pushed him while in line for "Midway Mania".
















Ok, I made the "Midway Mania" part up. Maybe.

The point is, this is the most complex monster to ever live inside of a Disney World attraction, and he just...sits there. Some strobe lights go off, maybe. He used to swipe at you, didn't he? Roar? Now, he just hangs around. The train goes by so fast, he may even be holding a cup of tea, offering you a place to chill. And SURE, a bunch of people may take that "fast train" deal as a reason NOT to bitch, but it's not necessarily about the experience as much as it's about the fact that Disney pissed away so much on something that will REFUSE to work.

It's like "Test Track".

Almost literally EVERY time I've gotten on Test Track, it's broken down halfway through. These attractions have line waits of up to 70 minutes! Shouldn't we compensate for that with a kickass ride, and not a kickass ride that falls asleep all the time?

BAH....Anyway. I wanted to also talk about the rehabs from recent times that have actually been enjoyable. And the first will certainly stir up a wee bit of controversy with some.

I actually loved the "Spaceship Earth" rehab. It was brilliant. First off, it could have been better. OF COURSE. But consider this: Remember those rumors of a "TimeChasers" ride sponsored by Microsoft that was to come out in the "Project Gemini" era? The one that was going to be such a mega-indoor coaster, that Disney would have to gut Spaceship Earth just to fit it in there?

Well...now you do.

This rehab is a great step toward that pure "EPCOT" feeling. Jesus, it even has a logo!

http://farm4.static.flickr.com/3075/2781572488_b222f74231.jpg?v=0
That tiny little buddy right above the attraction title there. Just like the old days, right? When every pavilion had an insignia - for more than coolness, but also to fit in with the motif of the park. Simple, elegant, and straightforward. And also, bad-fucking-ass.
Anyway, the attraction itself has been overhauled with some new scenes and effects. Most of these are the same general idea that was behind the original versions, just...spiffier. Take the moving hieroglyphics in the "caveman" scene. I've never noticed that before! Seeing that made me feel almost like a child again, wondering just how in the hell it looks so sweet. There are totally new scenes, as well, such as the "70's retro lab" scene, which I absolutely loved. Many people hated it, saying it was useless, and no scientist would wear leg warmers in a lab coat. But I thought it worked well. It was a nice, subtle jab at the (I'll admit) occasionally ridiculous 80's motif that riddled the park's music and walk-around characters when the park was getting started.
http://farm3.static.flickr.com/2348/1846441387_7563c3fef8.jpg?v=0

And then there's the "Horizons"-esque "Decide Your Future" finale. It works out well, giving the attraction a new insight into the future, and it's also a nice homage to the amazing past we may remember. I do have my nitpicks, as always. Judi Dench isn't really feeling her lines, it seems. And she says some stupid shit ("The first world wide web"? What?). The music isn't as memorable as it once was. The entire last 3rd of the ride is essentially a blank canvas, save for some Christmas lights (and I know, the rider's focus is on the screen in front of them - which seems ironic to me - but it's still disheartening to see all that empty space in such a big dome). And yea, the attraction becomes more about the future itself towards the end than communication, as if the show writers just switched gears completely halfway through an all-nighter. But these are small, petty issues. I love this incarnation of "Spaceship Earth", especially considering the butchering it could have EASILY gotten.

I also was able to see the newest version of "The Haunted Mansion" and was pleasantly surprised to see this was more of an overhaul combined with a rehab. An entirely new 1st act is essentially in place, even tossing in that little M.C. Escher reference that was originally supposed to go into the 1999 "Journey Into Imagination" rehab (also known as "The Doomsday of Rehabs"). Also, I was amazed when I read about the incredibly simple methods taken to achieve those weird (in a good sense) new effects. There are articles around the web that go in depth. Check it out. Google that bitch.

It's easy for Disney to learn from the successful rehabs, from bigger ones ("SSE", "Haunted Mansion") to the smaller ones ("it's a small world", for example, didn't compromise any of the original artistic merits it had for its rehab - yet...). As long as Disney can maintain the original theme and concepts housed in the idea - be it the future and our connections to it, or the amount of tension and spookiness a few well-placed light boxes on sticks can create - then keep the rehabs coming. It's not about state of the art technology, but about preserving the magic we all felt the first time we rode these attractions. If necessary, use that technology to keep it alive, but at least go the distance to never make it look stale. Because once it goes stale physically, then it goes stale in our memories.

In Part 3 (AKA "The Conclusion", or "Revolutions") I'll talk about future rehabs and what the hell Disney was thinking with that debacle at the Imagination Pavilion. Cheers!

Monday, December 22, 2008

On rehabs and refurbishments, Part 1

So, first off, let me apologize for taking so damn long to post, but there's been much going on recently. Maybe this will make it better?

http://www.littlefolkspuzzle.com/catalog/1350-30PCFLOORPUZZLE-KITTEN.JPG

ANYWAY.

There hasn't been a lot going on in Orlando. Things are quiet, really, as Disney prepares to begin it's new blatant attempt to get your ass in the park "Celebration Vacation" event. But something's put me off a tad bit: the lack of refurbishments and rehabs in the park currently.

I know, I know. The economy is on hard times right now. This country is hemorrhaging money, and the last thing some companies can afford is to shove money into a new paint job for "it's a small world". But I was reading an article on ScreamScape today about the recent refurb for "Primeval Whirl", located in Chester and Hester's Din-O-Rama, AKA the most pointless fucking thing in the history of time.

http://www.x-entertainment.com/articles/disneyadventure/part1/17.jpg
According to the news bit, the coaster (which just came out of a lengthy rehab) got a shitload LESS than what was expected. Apparently, where people were hoping for better security fences and on-board photos, all they got was some minor tweaking with the brakes - tweaking that has actually made the efficiency of the loading system (however much of that there was previously) plummet: the number of cars has decreased, and the loadout time has increased. This is easily the most popular ride in the sub-land, and Disney has effectively fucked it up with a rehab that a) was uncalled for in the first place, and b) made things worse for not only the riders, but the cast members as well.
Now, don't get me wrong. I'm not necessarily mortified at this piece of news. See, I HATE HATE HATE this ride with a passion. I hate the entire "Din-O-Rama" land itself. Why? Because Animal Kingdom used to have a fairly balanced and consistent experience in its "Dinoland, USA". But then, for no reason but to increase traffic through the area, Disney Parks put one of the tackiest, cheapest fucking themed lands in the middle of the area. I've always hated how it's essentially as if they stripped a piece of the Boardwalk (which, don't get me wrong, is my favorite resort in WDW), and plopped it right outside of the doors to "Dinosaur".
Also, fuck every ride in there.
There are really only two: Triceratops Spin (another lameass Dumbo knockoff - why is Disney now copying the people that copy Disney?), and the aforementioned Whirl, which is the most painful ride Disney has to offer (and yes, I called it a "ride" as opposed to an "attraction", because that's what the fuck it is, unlike almost everything else offered in the parks). I mean that literally. Not since "Dreamchasers" (that horrid advertisement for GE in the postshow area for "Test Track") have I been in pain in Disney World like this. My neck gets snapped around every 5 fucking seconds.

ANYWAY.

Sorry to complain. The point is: Why is Disney pissing away money like this? It's near frivolous. Yes, the country is in a bad way, money-wise, and YES, we all know Disney has the money to fix up some old girls. I mean, for God's sake, this is Disney World! Plus, they're ridiculously keen on throwing away cash, since (again) they're squandering it on half-assed rehabs for shitty rides!

Seriously, where the FUCK is the rehab for the Norway pavilion? I know EPCOT Central did an article on this a few months ago, but it's been heavily on my mind since I last went to the pavilion in August. That place is falling the fuck apart.
http://www.jefflangedvd.com/news/media/Norway-rs04.jpg
I remember riding the Maelstrom, and being utterly appalled at the condition this place was in. Despite the fact that the line was a 20 or so minute wait to board, the interior of the attraction was just...heartbreaking. The paint was chipped away on alot of the walls, and the animatronics were slow to move, creaking and groaning, as if they weren't up to the challenge. The sound quality was pathetic; distorted noise and static were abound. I mean, I felt like I was in the goddamn "Country Bear Jamboree" (more on that in a second). And then there were the Cast Members. This is a sad lot. Whereas in France or Mexico, you have friendly, cheerful (occasionally) folks explaining where specifically they're from, the Norweigan guides are as slovenly and sad at the pavilion they're in. They don't give a shit whether you stay or go. As a matter of fact, they encourage you to leave.
What's that? You haven't seen the film?
Well, you're among the thousands a year who skip it too. I'd never watched it before this summer, but I decided to humor myself and see what it could be like.

Jesus fucking Christ, guys.

This movie simply is terrible. They could have put on a 5-minute clip from "Innerspace", and it'd be more current than this thing. The hair, the outfits, the music...it all perfectly reflects the care Disney is putting into the maintenance of the place. It's disrespectful. And I'd be a liar if I said my heart didn't sink to the point of near tears when I eyed the dedication plaque near the exit. All that hope and promise, slowly sinking away.

Then, there are the Country Bears.
http://adisneyworld.disney.go.com/media/wdw/images2003/nonlanguagespecific/parks/magickingdom/attractions/countrybearjamboree/bears.jpg

Please, PLEASE GOD someone do something to this show. I'm not even going to say much; I feel it'd be unneccesary. This show absolutely NEEDS a rehab, a long stint in which literally every piece of robo-ursus gets thrown into scrap and started anew. Remaster the tracks and dialogue, and gussy up that shitty old theatre. I don't think it's as urgent as Norway, or the several other shows that need pick-me-ups, though. At least this one is goofy enough to the point that the broken condition it's in actually works with the theme of the show, overall. It's almost like the show is laughing at itself, with us. But that's the problem: We're laughing AT, not with.

Coming soon, Part 2! In which I (for once) point out some plusses in the "rehab" category, and what Disney can learn from them. Then, in part 3, I'll delve into some upcoming major rehabs, and how I feel about them (sneak peek: BOOO!). Until next time...

Friday, October 17, 2008

Things I Hate: Why not just call this "KidCot", too?

Now's the time for another installment of "Things I Hate" (which may as well be the title of this blog), which allows me to vent my disdain for a recent, unnecessary "Disney move" - most specifically in the "theme park" category.
Recently, on my last trip to WDW, I decided to take in alot of things I had previously vowed not to do (i.e., "The Country Bear Jamboree"), mainly because I found my self incredibly bored with the sights I had seen countless times before. While everyone was enjoying "Honey, I Shrunk the Audience" for the first time, I was seeing it for the umpteenth time. It isn't as...striking anymore. So, one day in EPCOT, I'm strolling around Future World when, lo and behold, I see my old friend "The Living Seas". I hadn't been to the Seas in forever and a day, but I was aware of the changes that had taken place inside of this once-amazing pavilion.
http://upload.wikimedia.org/wikipedia/en/thumb/4/47/Epcot_The_Living_Seas_Logo.png/150px-Epcot_The_Living_Seas_Logo.png
As I stepped past the now-redesigned exterior, I chuckled to myself at the revised sign. Again, I had seen pictures, but the yelping seagulls are best viewed in person. I was a little saddened at the idea of Disney retheming this pavilion around "Finding Nemo", but it could very well work out. On I went, into the building, to find myself in line for a ride I had no idea about. Once more, I had heard things about it (mainly the notion of gorgeous projected visuals of "Nemo" characters amid real sea backdrops), but not enough to make me bored shitless the second I got in the queue area. Around the second waiting area is where I became...confused.
While this area had an interesting set of screens utilizing the school of fish from the film AND Thomas Newman's beautiful score, it seemed a bit thrown-together.

About the point where I boarded my Clammobile is where I lost my happiness.

This ride does, indeed, use very pretty effects to bring "Nemo" characters to life. The entire attraction, I'll admit, is very cleverly themed. However, there's something this pavilion will never have that the original did: a destination for a thirst for knowledge. The original pavilion had no gimmicky effects or tie-ins with popular films. It simply allowed those who wanted to be entertained and enlightened to come in and nurture that need.

In a way, that's what all of EPCOT used to be. It was the perfect place to discover and learn, without ever being bored. It combined original ideas with fascinating methods of teaching to deliver a learning experience like no other.
I use "learning" in the loosest of terms, by the way. It's not as if all of EPCOT was about education. Of course, some of it was; but I use "learning" moreso in the sense of discovery. A place where you can share visions of the perfect future and delve into the deep mystery of your imagination was also where you could journey back in time and see the origins of communication and the birth of a universe.
Now, where those visions of the future stood, there is a hightech thrill ride with no real scientific purpose except to kill children and the elderly. Where an area dedicated to finding out more about our bodies once stood, there is now an empty dome, blocked off by a few measly potted plants, begging for you to discover it once again.

http://www.oinc.net/disney/images/wp_wol2.jpg
Where a beautiful pavilion once stood that opened its doors to those curious about the ocean and its inhabitants, there is now a cartoon circus that merely ties in a broad theme from its predecessor loosely.
Don't get me wrong - if there was any chance of synergy going right, it was "The Seas with Nemo and Friends". But instead of keeping the best of both ideas to create a visually stimulating and culturally relevant attraction with the same amount of educational material "The Living Seas" had, in order to satisfy people of all ages, Disney pulled a...well, a "Disney". They thought the original "Living Seas" was much too boring, and so put in what adds up to nothing more but a playground for generation ADD.
People wonder why I love "The Land" so much...because it's one of the only Future World pavilions left that truly encapsulates what its creators meant it for. And what WDI originally meant for EPCOT. But with these times, I can't help but feel a little edgy...